Standing among giants.  He grabs the ball and dibbles down the court. He pauses at the goal and aims, oops he drops the ball!
Tiger goes where it has never gone before!




I Released in the US by Tiger Electronics September 1997.
Game.Com Review
      I go into this review with mixed feelings. I really like this portable and find it worthy of being in my collection, honest I do. But I have to judge it in accordance with the standards set by the competitors in the same market. And in case you don't know, it is pronounced "game com." Rumblings came from Tiger Headquarters of a new innovative portable. One that was touch screen and had the ability to log on to the Internet for sending and receiving email. The thinking at the time was, "Is this the Game Boy killer?"


        Tiger has turned out a multitude of portable games with the similarity in concept and gameplay reminiscent of the "Game & Watch" variety. But this was the first time that they ventured into the mainstream cartridge based portable market. The story of the game.com can be told as simply as, great innovation and concept that was badly and poorly implemented. Who would have ever thought that Nintendo would get the touch screen concept right some years later? I am thinking that this is the last portable that you was able to grip and hold in your hands, everything after this has been made smaller and miniaturized to the point that you are actually holding it in your fingers. Turning the unit on will find you at the menu screen. You have the choice of loading a game, phone book, calculator, high scores, calendar, or playing solitaire. The phone book, calendar, and high score are the only items that use the save feature of the system. PDA like functions in a portable gaming system sounds awesome until you find that they are very limited. The system feels a little weighty, but balanced. It is a nice comfortable size. I like the overall package and design of the system. There were a lot of good ideas and concepts going on here. The system seems well built, solid, and sturdy.









Pros:

First touch screen in a portable (nostalgic novelty?)
Two slots for game carts.
The nicely detailed graphics

Cons:

The horribly very bad screen
Blurring and ghosting
No backlight
Very shallow and slim game library
In game music? gets annoying
The canceled games


.
The gamecom had a very tiny cart that  was very portable.

Below are the only games for this system.
(Lights Out was the pack-in game and was never sold separately.)
Batman and Robin
Centipede
Duke Nukem 3D
Fighters MegaMix
Frogger
Henry
Indy 500
Jeopardy
Lights Out
The Lost World: Jurassic Park
Monopoly
Mortal Kombat Trilogy
Quiz Whiz: Cyber Trivia
Resident Evil 2
Scrabble
Sonic Jam
Tiger Casino
Wheel of Fortune
Wheel of Fortune 2
Williams Arcade Classics

And the "internet cart" which is not a game.


A later version was released as the Game.Com Pocket Pro. LCD had a backlight, only one cart slot, system was smaller in size,  and used only two AA batteries. It was later re-released with the backlight removed and
came in colors.
Games:

     This is bad, as there seems to be around twenty games for the system. For a portable that was on the market for three years and have only a few games is sad. The choices are very limited. This lack of support alone is enough to kill any kind of gaming system. The only games that excel on the system, in my opinion, are the games that have no fast action on screen. That leaves you with things like Wheel of Fortune, Henry, and Lights Out type games which makes use of the stylus and touch screen. That doesn't mean that there are no other games that are not good, they are just difficult and frustrating to play. There is so much blurring and ghosting problems with the screen that even slight animation of anything is blurry. The Batman game is a good side scrolling "Final Fight" type game, I like it even though it is only average. There are even some "retro games" for this "retro system." Available are Frogger, Centipede, and Williams Arcade Classics, which includes Defender, Defender 2, Sinistar, Robotron, and Joust. If I try I can maybe collect them all, as I have only 15 out of the 20 known games for the system, plus the Internet pak. I did not get this system during it's hey day. I only acquired it after I decided to collect portables and have had it for close to two years. So I do not know how well the Internet feature worked as the service was canceled after the system was dropped from the market by Tiger. I think that a modem, made by Tiger, was required to take advantage of this feature.
     There are two game cart slots for game pak insertion. I do not know why this was done, but it is a nice feature to have two games loaded up with a choice, using the on screen menu, of which one to play. You don't have to carry anything else around. Some magazine reviews, that I have read, felt that it was a useless feature. I keep Wheel of Fortune 1 & 2 loaded up at all times. Solitaire is built in, so that means that I am carrying around three games at one time. Nothing loose, everythings plugged in, I like this idea and feature. A lot of the games have relative "OK" sound, with an occasional actual voice that suits the situation, but the prerecorded sound bites seem to sound like they are in a can. In game music mostly consist of several notes looped rather than any actual game background music. The few looping notes for Sonic just does not work for me! The resolution is nice and sharp with highly detailed graphics. Sonic looks really good. The characters in the fighters are highly detailed. I would say that the detailed graphics were way above average for an 8 bit portable for that time period! I am thinking that the lack of 1st and 3rd party support was just another reason this system failed. Only twenty games for a three year period and most of those came out the first year.

     There were more games that was canceled for this system than actually came out for it. Late in the system's life Tiger managed to put out a smaller version with a backlight and slightly better screen, used only two AA batteries, and had one less cart slot called a "game.com Pocket Pro." But this was too little too late for a system with such a shallow game library.

What you can't see is the clouds floating by.


Controls:
     You have the typical disc shaped direction button that was found on a lot of game controllers back then. There is the A, B, C, D, menu, sound, pause, and on/off buttons. The sound button is merely a mute button, you have an analog volume control on the left side of the unit. The on/off button is recessed to prevent an accidental shutting off of the system while playing. When griping the system in your hands the button layout puts everything within reach of your thumbs comfortability. It has a headphone jack at the bottom. There is a reset button on the back that is very recessed and one would need something to poke into the hole to reach it to activate. There is a port for a cable link used for two player games between two units.
 
 Power:
 
   
The system is powered by 4 AA batteries and one CR2032 button cell. The button cell is for high score and other memory save functions and all that information is lost when it dies. That makes it hard to convince that buddy of yours that you really did have that high of a score. The battery door for the AA is hinged and opens like a door, seems fragile. I would caution anyone when changing batteries. There is an auto off, after a few moments of inactivity, to conserve batteries. There is an AC Adapter jack located at the top of the unit for an external power supply.

 
Additional titles cancelled over the lifetime of the device include
A Bug's Life
Castlevania: Symphony of the Night
Command and Conquer: Red Alert
Deer Hunter
Furbyland
GigaPets Deluxe
Godzilla
Holyfield Boxing
Madden Football '99
Metal Gear Solid
Mulligan's Golf Challenge
Mutoids
Name That Tune
NASCAR Racing
NBA Hangtime
NBA Live '99
Rugrats
Small Soldiers
Turok: Dinosaur Hunter
WCW Wresting
The X-Files
I am thinking that these titles are stored away somewhere either finished or half finished. Some look interesting and makes me want to try them, if only I could. I have seen screen shots of a few of these games.

      




The stylus neatly put away in its holster.
    In the above picture you can see the touch screen grid. Those little white dots and the faint squares at the top are visible at certain angles while holding the system.



It was so hard trying to get a good picture. I wanted you to see the excellent highly detailed graphics.


Screen:
     It
has a non-backlit monochrome, 192x160 pixel? (I have also read 200x160), 3.5 inch LCD. The biggest problem with this portable is its screen. There is excessive blur and ghosting that ruins any action whatsoever. I believe that the Gameking screen is better. It is that bad. The refresh rate is terrible. And it is the low refresh rate of this screen that is a disaster and the killer for this system. Which is a shame, because one of the main selling points is the touch screen. The screen is broken up into little squares, that overlays the LCD, which I take has something to do with the touch screen capabilities. The squares are transparent and in no way hinder gameplay. You have to get a glare going to see them clearly. The plastic stylus used for the touch screen is stored in a holster located conveniently below the screen. You have an analog contrast control located on the left side of the unit and the screen is nicely recessed.
 


     What a great idea. I really like this ability to have two games inserted. You switch between the two using a menu in the software. The com link port and the AC adapter jack input. The com link has a cover that pulls out. You can see it to the left in the picture.
A simple sliding of the panel outward toward the bottom of the system unlocks and opens the hinged battery door. The button cell is located right above the battery compartment.


Final Thoughts:      I know that some will find it hard to believe, but there are people that are fans of this system and find it enjoyable. They look past the blurriness to play the games. For me, the only highlights to this system is Wheel of Fortune 1 & 2, Henry, Lights Out, Jeopardy, and the built in Solitaire game. I don't have Scrabble, Monopoly, or the Quiz Whiz: Cyber Trivia game, but I am sure that they would also be up there on my list. I guess if you like something like Tiger Casino, it works, it is just not my cup of tea. The stylus and touch screen adapt well to these type of games and the "on screen blur" does not hinder or interfere with the gameplay. Hmmm almost half of the games for the system are of this type. The only other game that seems that I'm capable of playing, without much frustration, is Williams Arcade Classics, and even then it may stutter through some of those early arcade games. But they are still fun. I wish that I could play the rest of the games on some other screen, I am sure that most of the games might be good. My philosophy in gaming is, as always, "It is the games that make a system, not the hardware." But here I have ran across a system that has such a fatal flaw that it is hard to make a good judgment on the games.
      It is hard, for me, to recommend a system like this unless you are collecting a piece of video gaming history, a fan of Tiger stuff, or like odd gadgets. It is certainly not to be taken seriously as ones main console but as an additional diversion it works. I do like this system, even with its flaws. I feel there was potential here that was fumbled at the time.
      I think this system is a monument to Tiger as an inept attempt to enter a market that they obviously knew nothing about. It is one thing to market a licensed one game unit in the "Game & Watch" category and keep it on the shelf for a few years, it is quite another to produce a cartridge based portable. You have to take a different approach. You can't have the same attitude as with the one game units and market it in the same way. The target audience is different and they have totally different expectations.   Way to go Tiger.??


 


Redesigned by Retro Junkie