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Standing among
giants. He grabs the ball and dibbles down the court. He pauses
at the goal and aims, oops he drops the ball!
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Tiger goes where it has never gone
before!
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Released in the US by Tiger
Electronics September 1997. |
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Game.Com Review
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I go into this review with mixed feelings. I really like this portable
and find it worthy of being in my collection, honest I do. But I have
to judge it in accordance with the standards set by the competitors in
the same market. And in case you don't know, it is pronounced "game
com." Rumblings came from Tiger Headquarters
of a new innovative portable. One that was touch screen and had the
ability to log on to the Internet for sending and receiving email.
The thinking at the time was, "Is this the Game Boy killer?"
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Tiger has turned out a multitude of
portable games with the similarity in concept and gameplay
reminiscent of the "Game & Watch" variety. But this was
the first time that they ventured into the mainstream cartridge based
portable market. The story of the game.com can be told as simply as,
great innovation and concept that was badly and poorly implemented.
Who would have ever thought that Nintendo would get the touch screen
concept right some years later? I am thinking that this is the last
portable that you was able to grip and hold in your hands, everything
after this has been made smaller and miniaturized to the point that
you are actually holding it in your fingers. Turning the unit on will
find you at the menu screen. You have the choice of loading a game,
phone book, calculator, high scores, calendar, or playing solitaire.
The phone book, calendar, and high score are the only items that use
the save feature of the system. PDA like functions in a portable
gaming system sounds awesome until you find that they are very
limited. The system feels a little weighty, but balanced. It is a
nice comfortable size. I like the overall package and design of the
system. There were a lot of good ideas and concepts going on here.
The system seems well built, solid, and sturdy.
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Pros:
First
touch screen in a portable
(nostalgic novelty?)
Two slots for game carts.
The nicely detailed graphics
Cons:
The
horribly very bad screen
Blurring and ghosting
No backlight
Very shallow and slim game library
In game music? gets annoying
The canceled games
.
The gamecom had a
very tiny cart that was very portable.
Below
are the only games for this system.
(Lights
Out was the pack-in game and was never sold separately.)
Batman
and Robin
Centipede
Duke
Nukem 3D
Fighters
MegaMix
Frogger
Henry
Indy
500
Jeopardy
Lights
Out
The
Lost World: Jurassic Park
Monopoly
Mortal
Kombat Trilogy
Quiz
Whiz: Cyber Trivia
Resident
Evil 2
Scrabble
Sonic
Jam
Tiger
Casino
Wheel
of Fortune
Wheel
of Fortune 2
Williams
Arcade Classics
And
the "internet cart" which is not a game.
A
later version was released as the Game.Com Pocket Pro. LCD had a
backlight, only one cart slot, system was smaller in size, and
used only two AA batteries. It was later re-released with the backlight
removed and came
in colors.
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Games:
This is bad, as
there seems to be
around twenty games for the system. For a portable that was on the
market for three years and have only a few games is sad. The choices
are very limited. This lack of support alone is enough to kill any
kind of gaming system. The only games that excel on the system, in my
opinion, are the games that have no fast action on screen. That
leaves you with things like Wheel of Fortune, Henry, and Lights Out
type games which makes use of the stylus and touch screen. That
doesn't mean that there are no other games that are not good, they
are just difficult and frustrating to play. There is so much blurring
and ghosting problems with the screen that even slight animation of
anything is blurry. The Batman game is a good side scrolling "Final
Fight" type game, I like it even though it is only average.
There are even some "retro games" for this "retro
system." Available are Frogger, Centipede, and Williams Arcade
Classics, which includes Defender, Defender 2, Sinistar, Robotron,
and Joust. If I try I can maybe collect them all, as I have only 15
out of the 20 known games for the system, plus the Internet pak. I
did not get this system during it's hey day. I only acquired it after
I decided to collect portables and have had it for close to two
years. So I do not know how well the Internet feature worked as the
service was canceled after the system was dropped from the market by
Tiger. I think that a modem, made by Tiger, was required to take
advantage of this feature.
There
are two game cart slots for
game pak insertion. I do not know why this was done, but it is a nice
feature to have two games loaded up with a choice, using the on
screen menu, of which one to play. You don't have to carry anything
else around. Some magazine reviews, that I have read, felt that it
was a useless feature. I keep Wheel of Fortune 1 & 2 loaded up at
all times. Solitaire is built in, so that means that I am carrying
around three games at one time. Nothing loose, everythings plugged
in, I like this idea and feature. A lot of the games have relative
"OK" sound, with an occasional actual voice that suits the
situation, but the prerecorded sound bites seem to sound like they
are in a can. In game music mostly consist of several notes looped
rather than any actual game background music. The few looping notes
for Sonic just does not work for me! The resolution is nice and sharp
with highly detailed graphics. Sonic looks really good. The
characters in the fighters are highly detailed. I would say that the
detailed graphics were way above average for an 8 bit portable for
that time period! I am thinking that the lack of 1st and 3rd party
support was just another reason this system failed. Only twenty games
for a three year period and most of those came out the first year.
There were more games that was
canceled for this system than actually came out for it. Late in the
system's life Tiger managed to put out a smaller version with a
backlight and slightly better screen, used only two AA batteries, and
had one less cart slot called a "game.com Pocket Pro." But
this was too little too late for a system with such a shallow game
library.

What you can't see is the clouds
floating by.
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Controls:
You have the typical disc shaped
direction button that was found on a lot of game controllers back
then. There is the A, B, C, D, menu, sound, pause, and on/off
buttons. The sound button is merely a mute button, you have an analog
volume control on the left side of the unit. The on/off button is
recessed to prevent an accidental shutting off of the system while
playing. When griping the system in your hands the button layout puts
everything within reach of your thumbs comfortability. It has a
headphone jack at the bottom. There is a reset button on the back
that is very recessed and one would need something to poke into the
hole to reach it to activate. There is a port for a cable link used
for two player games between two units.
Power:
The system is powered by 4 AA
batteries and one CR2032 button cell. The button cell is for high
score and other memory save functions and all that information is
lost when it dies. That makes it hard to convince that buddy of yours
that you really did have that high of a score. The battery door for
the AA is hinged and opens like a door, seems fragile. I would
caution anyone when changing batteries. There is an auto off, after a
few moments of inactivity, to conserve batteries. There is an AC
Adapter jack located at the top of the unit for an external power
supply.
Additional
titles cancelled over the lifetime of the device include
A Bug's Life
Castlevania:
Symphony of the Night
Command and
Conquer: Red Alert
Deer Hunter
Furbyland
GigaPets
Deluxe
Godzilla
Holyfield
Boxing
Madden
Football '99
Metal Gear
Solid
Mulligan's
Golf Challenge
Mutoids
Name That
Tune
NASCAR Racing
NBA Hangtime
NBA Live '99
Rugrats
Small Soldiers
Turok:
Dinosaur Hunter
WCW Wresting
The X-Files
I am thinking
that these titles are stored away somewhere either finished or half
finished. Some look interesting and makes me want to try them, if only
I could. I have seen screen shots of a few of these games.
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The stylus neatly put away in
its holster.
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In the above picture you can see the touch
screen grid. Those little white dots and the faint squares at the top
are visible at certain angles while holding the system.
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It
was so hard trying to get a good picture. I wanted you to see the
excellent highly detailed graphics.
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Screen:
It
has a non-backlit monochrome,
192x160 pixel? (I have also read 200x160), 3.5 inch LCD. The biggest
problem with this portable is its screen. There is excessive blur and
ghosting that ruins any action whatsoever. I believe that the
Gameking screen is better. It is that bad. The refresh rate is
terrible. And it is the low refresh rate of this screen that is a
disaster and the killer for this system. Which is a shame, because
one of the main selling points is the touch screen. The screen is
broken up into little squares, that overlays the LCD, which I take
has something to do with the touch screen capabilities. The squares
are transparent and in no way hinder gameplay. You have to get a
glare going to see them clearly. The plastic stylus used for the
touch screen is stored in a holster located conveniently below the
screen. You have an analog contrast control located on the left side
of the unit and the screen is nicely recessed.
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What a great idea. I really like this
ability to have two games inserted. You switch between the two using a
menu in the software. The com link port and the AC adapter jack input.
The com link has a cover that pulls out. You can see it to the left in
the picture.
A simple sliding of the panel outward toward the bottom of the system
unlocks and opens the hinged battery door. The button cell is located
right above the battery compartment.
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Final
Thoughts: I know that some will find it
hard to believe, but there are people that are fans of this system and
find it enjoyable. They look past the blurriness to play the games. For
me, the only highlights to this system is Wheel of Fortune 1 & 2,
Henry, Lights Out, Jeopardy, and the built in Solitaire game. I don't
have Scrabble, Monopoly, or the Quiz Whiz: Cyber Trivia game, but I am
sure that they would also be up there on my list. I guess if you like
something like Tiger Casino, it works, it is just not my cup of tea.
The stylus and touch screen adapt well to these type of games and the
"on screen blur" does not hinder or interfere with the gameplay. Hmmm
almost half of the games for the system are of this type. The only
other game that seems that I'm capable of playing, without much
frustration, is Williams Arcade Classics, and even then it may stutter
through some of those early arcade games. But they are still fun. I
wish that I could play the rest of the games on some other screen, I am
sure that most of the games might be good. My philosophy in gaming is,
as always, "It is the games that make a system, not the hardware." But
here I have ran across a system that has such a fatal flaw that it is
hard to make a good judgment on the games.
It is hard, for me, to recommend a
system like this unless you are collecting a piece of video gaming
history, a fan of Tiger stuff, or like odd gadgets. It is certainly not
to be taken seriously as ones main console but as an additional
diversion it works. I do like this system, even with its flaws. I feel
there was potential here that was fumbled at the time.
I think this system is a monument to
Tiger as an inept attempt to enter a market that they obviously knew
nothing about. It is one thing to market a licensed one game unit in
the "Game & Watch" category and keep it on the shelf for a few
years, it is quite another to produce a cartridge based portable. You
have to take a different approach. You can't have the same attitude as
with the one game units and market it in the same way. The target
audience is different and they have totally different
expectations. Way to go Tiger.??
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