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At least the Nomad had
one friend in the crowd of competitors, Game Gear. If only it had went
to market maybe a year or two earlier, it might have had an impact.
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The Sega Genesis becomes a portable!
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Released in US by Sega
October 13, 1995. |
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Sega Nomad
Review
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I can still recall that SEGA scream from the commercials, it is still
alive in my memory. It represented attitude, the dawn of a new age, the
battle cry of 16-bit gaming. The Sega Genesis was the first 16 bit home
console that I purchased. My first game for it was Hellfire, love that
game. The Genesis gave us a good time with a lot of nice gaming
memories. For those of us that are still playing those games, we are
still having those memories. The Genesis had a great
lifespan; toward the end it seemed chaotic. There was the Sega CD, then
the 32X, and on top of that, Saturn. We all thought that the 32X was
it, but after our purchase there was talk of the Saturn looming. The
32X was $160 USD, it had weak 1st and 3rd party support and was overall
very disappointing, never living up to the promises. It was abandoned
by 3rd parties in a matter of months, after its launch, for the Saturn.
The Saturn was $400 USD which was out of reach of the average gamer. In
the minds of gamers was, have we wasted our money? What is the deal?
What, another system? Which are they going to support? I feel it was a
time of confusion. |
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This
is the official Nomad Case, you had to have something like this if you
were going to carry it around. Including the pocket in the back, and
the front pocket shown above, you could store three games, battery
pack, and TV out cable. The Nomad fit in the middle pocket and was snug
as a bug in a rug.
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I think
that the leaders inside of Sega had lost their way and really didn't
know where they were going. Some gamers felt angered by the
indecisiveness that was coming from their beloved Sega. They had the
Game Gear, Sega Genesis, Sega CD, 32X, and the Saturn to support, too
much for one company? A new player was in the console war by the name
of Sony and the industry was fixing to change fast. The next generation
was rolling in and 16 bit was fading rather quickly and in the middle
of this Sega brought out the Nomad at $180 USD. What I am trying to
convey here is the atmosphere in which the Nomad was launched. It was
wrong timing and it was sad.
By the time that I had scratched enough money
together for one, the price had dropped. Sega had cut the price by $100
USD to the sum of $79 USD. It did not sell well at all. Wikipedia
states that only a total 934,000 units were sold compared to 8.56
million Game Gears.
Holding it in your hands the first thought
that may cross your mind is where was the design department? It is like
holding an oblong box. Maybe it was designed that way because of all of
the features that are incorporated into the overall package. I just
wished that it had more of a shapely roundedness to it like the Game
gear. But the appearance does not effect its performance. The good
thing about its size is that you hold it in you hands and that feels
very comfortable. There are recesses in the back where your fingers go,
giving you a since of gripping the unit. Most portables today you hold
in your fingers. This was, next to the last one that you actually held
in your hands.
What you must get in your head is that you are
holding a completely portable Genesis/Mega Drive in your hands! This is
16 bit Sega gaming in you hands. That is like the icing on the cake,
the cream filling, or a banana split. I started playing all of my
Genesis games on this when I first got it. The unit feels solid and of
a quality build just like the Game Gear. It looks smaller in dimensions
next to the Game Gear, but it is almost double in thickness. Without
batteries they seem to weigh about the same. The screens are almost the
same size with the Game Gear being only slightly larger, and the
Nomad's being of a much higher resolution. There is a cartridge input
door at the top with the springiness to hold it in place just like the
home Genesis/Mega Drive console. Even though this is a Genesis in your
hand, none of the peripherals that attached to the Genesis, like Sega
CD, 32X, Master system adapter, will attach to the Nomad.
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Pros:
Very nice screen resolution.
Sega Genesis games on the go!!
TV out!!
Second controller input for two player games!!
Cons:
Very short battery life, 2 hours with alkaline.
Ghosting and blur.
The large lump of batteries on the back.
The game cart sticking out the top.
Virtual Racing doesn't work.
Portability may be questioned by some.
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The Nomad takes the
Genesis/Mega Drive Game cart. Not being as portable, as the
competition, made you very selective on the game, or games, you was
going to pack around.

On the left is the pack that you place the six AA
batteries inside. On the right is the rechargeable battery pack. Both
are like growths when you attach them to the back of the Nomad.
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Games:
You
get to play the Genesis/Mega Drive games on the go in your hand! Around
600 titles! We are talking about the Original Gunstar Heroes here or
should I mention titles like Vector Man, Landstalker, Thunder force,
Outrun, Son of Chuck Rock, Comic Zone, Kid Chameleon, Ristar, Snow
Brothers, Sonic 1 or 2 or 3, Lotus 2, or Panorama Cotton. If you have
ever been, or like me still am, a Genesis owner, then maybe your
favorite game comes to mind. The Genesis library is very deep and
large. Something for every gamer. You can still find used game carts
everywhere. Only one game that I know of doesn't work on the system,
and that is the Virtual Racing game. It used a special chip in the game
cart that is not compatible with the Nomad internal hardware. It is my
understanding that it was not compatible with the Genesis 3 either. I
have used both Genesis and Mega Drive games on my Nomad with no
problems.
When you talk about using the Nomad as a
portable, then the size of the carts start to be a problem. You can't
carry that many with you before it reaches a stopping point. Also the
game cart sticks out past the system. When you add that to the battery
pack sticking out the back, you have a very lumpy awkward portable.
TV-Out:
Using a cord, sold separately, you can hook it up to
your audio video RCA jacks of your TV for an instant Genesis system.
You can still see the Nomad screen when hooked to the TV. Why would we
want that still going, I don't know. But to me it is a drain on the
batteries if you are doing a two player thing on the TV. There is a
controller port on the bottom of the unit to plug in a second
controller for those two player games. This makes the Nomad a very
portable Genesis. The cord I have only has a yellow and white plug,
meaning no stereo. I also take it that it is NTSC only, which would
limit this feature.

Another
Castlevania screen shot.
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Controls:
The controls are nicely laid out as your grip
the unit in your hands. Everything is within "thumbs" reach. Nice disc
shaped cross directional button and six buttons for fighters! You have
your A, B, C, X, Y, Z, plus mode and start buttons. Has a headphone
jack beside the analog volume control on the bottom left hand side. You
also have a game pad controller port and a screen brightness
control on the bottom. It handles like a very thick Sega game pad.
Power:
Here is the bad part, 6
AA batteries for a total of 2 hours of play time. This unit is more
power hungry than the Game Gear. The batteries are put in what is
sort-of a pack which is snapped in place to the back of the unit, which
makes the system a bit unusual and at the same time unique.
Rechargeable Ni-Cd AA batteries, which was all that was available at
the time, was not recommended due to the voltage problems. Sega made
available at the time a rechargeable battery pack which snapped in
place where the AA pack would be. Interestingly as I now look in the
fine print on the back of mine, it says that it is a 1600mAh Ni-MH
rechargeable battery. Modern day 2500mAh Ni-MH AA would be a good
investment for anyone interested in the system. But whether you use
batteries or the rechargeable battery pack you are still left with a
very large lump on the back whenever you snap it into place and the
weight is very noticeable, especially with the rechargeable pack.
Giving you a clumsy feel if you move around much. You have on the top
of the left hand corner, right beside the power switch, an AC adapter
input jack. You are able to use the same AC adapter that was used for
the Genesis/Mega Drive model 2 and Game Gear.
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The Nomad can
play both US and most Japanese games without an adapter.
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My
pictures don't do this screen justice. It is actually much better in
person. The RPGs on the Genesis are great to play on this screen. If
using batteries save often, or hook up to AC.
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Screen:
The screen
looks very good. A beautiful 3.25 inch backlit color LCD, 320x224
pixels. The colors may look a little washed out by todays standard TFT
backlit display, but the screen is sharp with a bit of ghosting and
blurring during fast action. Sort-of reminds you of the Game Gear
screen. The viewing angle, as with all early color LCDs of that period,
is limited. The screen is not recessed causing it to be easily
scratched, as mine is. There is a handy brightness analog control on
the bottom right hand of the unit.
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The Nomad fully loaded with
rechargeable battery pack, game, and ready for play. Even though it
seems awkward and a little weighty, I love playing my favorites on it.

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Final
Thoughts: Kicking back in the family room and the kids are
watching some big blue bear on the TV? Itching for some retro Sega fun?
The Nomad will meet that need. I am so glad I got my hands on one of
these babies. To me, this was a nice present to the fans that picked
one up, a fitting end to the 16-bit era. Today it is one of the best
ways to enjoy some of those Sega classics. It is not something that I
would want to pack out of the house, but it is great for kicking back
in a good chair for some good old fashion Sega goodness. A "big thumbs
up" if you're a Sega fan. Go stand on top of your car in the driveway
and scream, "SEGA." You know you want to.
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