Where did everybody go? This is world domination.  Why can't anyone else get the portable thing right?
The Game Boy grows up!




I Released in Japan by Nintendo March 21, 2001.
Game Boy Advance Review
      Rumors kept seeping out of Nintendo as we sat nervously hugging our Game Boy Color portables. Rumors of a project called "Atlantis."  We all felt that something wonderful was coming from the big "N." Ever since the advent of the SNES, there were a lot of gamers wishing and fostering a dream of being able to play SNES games on a portable. With many, the desire of having a portable SNES became a strong passion.


        Then one day Bands began playing, birds began singing, gamers began dancing in the streets; Nintendo had released the Game Boy Advance. This was something more than a 16 bit SNES in your hands. The GBA was 32 bits, which made it more like a SNES on steroids.
       And you didn't hold it in your hands, it was more like with your fingers. What you have here is what feels to be a very sturdy solid strong quality built system from Nintendo. The unit is a total redesign. It is no longer vertical, it is horizontal. the screen is pushed down in-between the button controls. You have a feel, somewhat, of holding a game pad. The cart slot is still located at the topside.
     One thing about this unit is, I find it awkward to hold. I have always had a hard time trying to decide where to put my fingers. I end up resting the bottom of the unit on my pinkies, two middle fingers on the back and my pointers ready for the shoulder buttons. Maybe it is because of it being so thin.











Pros:
Nintendo 2D 32 bit gaming on the go.
Backward compatibility.
Large LCD.
Better sound.
The green to red power light.
Very large diverse library of gaming to choose from.

Cons:
No back light.
No built in AC adapter jack.
Older game’s aspect ratio differences.
Some might find the unit awkward to hold
Battery compartment door latch seems flimsy and cheap.


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If you can get over the fact that your older carts stick out a mile, you have a great selection of 8 bit and 32 bit games to keep those thumbs busy for a long time.

Retro Junkie's Top Ten
In no discernible order.

Gunstar Super Heroes
Astro Boy
Yoshi's Island
Zelda The Minish Cap
Iridion 2
Advance Guardian Heroes
Metroid Fusion
Super Mario World
Tales of Phantasia
Final Fantasy IV
Gradius Galaxies
Phalanx
Wario Ware, inc.
Guilty Gear X
Super Mario Bros. 3
Klonoa: Empire of Dreams
King of Fighters EX
Bubble Bobble old & new
King of Fighters EX 2
Alien Hominid (released only in  Europe)

Hmm.. it started out to be a top ten. I got a little carried away.


    
Games:
     Backward compatibility is great! Nintendo placed the necessary circuitry and chips needed to play the entire Original Game Boy and the Game Boy Color game library into the Game Boy Advance. This is an added feature of the GBA. This circuitry is only in use when playing those games. This gives you the same features for color as you had in the GB Color system. This means you have all those old games that are still playable plus the newer GBA games. This gives the gamer a very large library to choose from. On the bad side, the older Game Boy carts, whether it be color or original, stick up beyond the unit's housing, no longer do they fit snug and integrate into the system's appearance. This is because the GBA game carts are so much smaller and they blend in with the system's appearance giving you that clean integrated look. Another thing about the older games is they do not fill the whole screen of the GBA. This is because there is a  big difference in the aspect ratio of the two screens. Using the left shoulder button will stretch the game to fill the screen and the right shoulder button will put it back to normal. The stretching does distort the graphics a little. Without the stretching, the games may seem tiny in appearance on the GBA screen.
     The GBA game library has some really great titles to choose from. Whether it is platforming (Super Mario World, Yes!). RPG with titles like Final Fantasy, Zelda, or Fighters (Street Fighter Alpha 3, King of Fighters), Arcade (Bubble Bobble) or Puzzle (Chu Chu Rocket) or just plain craziness with Wario Ware,inc, anyone can find something here to like. And yes you can get your Pokemon fix from its library too. But when it comes to shumups, the Game Boy has always found itself a little sparse in this category. I have my Super Mario World, Yoshi's Island, now where is my Star Fox? I mean the "Star Fox" from the SNES. I am still waiting for it! I know the graphics are now dated, but I don't care. The GBA hardware is powerful enough to do it Nintendo. Why haven't we seen it? I guess I will just have to be content, for now, with "Star X" and continue to hope. While I am hoping, I wouldn't mind seeing my Metroid from the SNES too. For those who love 8 bit NES, this system has a "Classic NES series" with many of the old NES titles. Although we see a few of the Nintendo SNES first party games ported over, I would like to see a "SNES Classic Series" released for the GBA. And when it comes to the RPGs, I'd like to see direct ports and not a cut down butchered version for the GBA. I will take a complete game over improved graphics any day, Lunar: Legend is a good example of this butchering.
     There is still available, though now you may only find it used, an adapter, or converter unit that plugs into the bottom of the Game Cube to allow the ability to play the GBA games on your TV. (I don't think it sold that well) I have never ventured to purchase one of those things myself, so I can not give any opinion as to how well they work.
     The library of GBA games continued to grow even after some six years later. It started to slow to a trickle with focus being made more towards the DS, it abruptly stopped. Which is understandable. I have been expecting it to come to a halt. A company can get too many systems out there to support you know. (cough, Sega, cough)

Controls:
      On the left side of the screen we have the traditional cross-shaped directional button. Below that we have a start and select. On the bottom of the unit, below those things, is the on/off power switch. On the right side of the screen we have the “A” and “B” button, above that, we have what has become a norm, a power light. And for the first time the power light goes from green to red as battery power diminishes, which is very useful. Below on the bottom you will find the headphone jack and an analog volume control. What has been added to this system that has never been on any of the previous Nintendo portables is a left and right shoulder button like the ones that you would normally see on a SNES game pad. Between the shoulder buttons is the link port. It has been changed, it has an extra notch! But it is still compatible with the old link cables of the GB Color and Pocket. But if you want to use the link for GBA games, you will have to have the new cable that has that extra notch. The link is also used to hook up to the Game Cube with a special cable. There are some games designed to take advantage of this to give a unique gaming experience.
 
 Power:
  Gone is the AC adapter jack!? What Nintendo did was, they made an AC power adapter, that had at the end of the cord a connector, that had a molded fit of the battery compartment. Which means, having it hooked up to AC, you could not have batteries in the unit at the same time. I never invested in the AC Adapter, for me, the batteries were enough. Two AA batteries that will give you a total of 15 hours or more of gameplay power the unit. It all depends on the required power consumption of the game being played at the time. Although I feel the system is of a quality build, I don't like the latch to the battery door. It seems more flimsy that any of the other previous Game Boy systems.

Sound:
     There has been a nice welcomed improvement in this area. No longer do we have the 8 bit music or jingles, (nothing wrong with those jingles) now we are treated to the possibilities of fully, though synthesized, orchestrated musical scores. The use of a headphone or ear buds is the only way to enjoy it in stereo.
  

The best selling games were Pokemon Ruby and Sapphire.






Under a bright light you have a rich colorful screen.

Screen:
     
Still no light from Nintendo! This system has a very nice 2.9 inch (240x160) reflective TFT color LCD with no backlight. This is the biggest screen that we have gotten from Nintendo. And the whites seem much whiter than in the Game Boy Color screen. Using a nice light or sunlight you will see a very sharp colorful screen capable of 512 simultaneous colors out of a palette 32,768. If you are not around any good lighting, it is very difficult to see what is going on with this screen. It is dark and the viewing angle is very limited.
     New to the Game Boy series  are the two peripheral slots on top of this system. These slots are best used for the Gamester light to illuminate the screen, but that is just my opinion. The Gamester, though it is bulky, gives the best lighting for the screen. I think it is better than any of the worm lights, because it seems to distribute the light more evenly. Glare will be a problem with either lighting source.
     Also the screen is only just barely recessed and is easily in harms way of being scratched.



      Two forms of portable lighting for the GBA. The Gamester and a worm light. If you still have one of those worm lights from a GB Color, it works with the GBA. The Gamester is a power hog on those  3 AA batteries it takes to keep your screen in the light.


Final Thoughts: This was the beginning of the best of portable gaming from Nintendo. Unless you are a collector, I would recommend the SP version with backlight over this one. If you are hard up for cash this unit would be a fairly inexpensive entry level for GBA gaming. You can still find them used, nice and cheap, from many Video Game stores.
     The GBA has had no competitive challenger in the market during its lifespan, except on it's own turf in Japan and that was short lived. In Japan the Wonderswan made a dent in the market and sold very well against Nintendo's GBA.
     A lot of your retro gaming is made up of old arcade, old computer, and 2D console games. Many consider the golden years of 2D gaming were during the NES, Sega Genesis, and SNES era. And this would include a lot of systems beside the Nintendo and Sega camp. If you have a hunger for many of these types of games, the Game Boy Advance would be a feast for you.  So if 2D gaming is your need, this system has housed the very best in the last bunch of years. This "thumb is way up" for Nintendo's 2D 32-bit gaming machine on the go!


 


Redesigned by Retro Junkie