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In The Box: You get, the FC-16 Go system, earphones,
AC
adapter, audio/video cords, rechargeable battery, two RF 2.4GHz
controllers, and a small leaflet called a manual. (comes in three
colors, Charcoal, Red, and Silver.) I have the Charcoal. The top, or
lid, has a black smoke semi transparent metal flake exterior plastic
over the charcoal plastic housing that contains the screen. Very nice
added touch.
Random First Impressions: I'm holding a Portable SNES in my hands! If I was to build a brick wall, this
system would be the right shape and size. It is awkward to hold at
first, but I soon warmed up to it. Sort-of like holding a Sega Nomad or
Atari Lynx. You are actually holding the unit in you hands and not in
your finger tips like many modern systems. I will have to say that I
like this a lot. The screen is a bit floppy, up until you get it a
little
more than an inch or two opened. Comes with the usual soft plastic
covering on
the screen to protect during shipping, but with the DS like design I'm
thinking that an actual screen protector would not be needed, except it
seems to touch the buttons. Must
insert the battery and charge it for 12 hours before first use,
hmmmm.... a cellphone battery? The plastic that houses the system seems
a bit thicker than other Chinese portables that I have purchased in the
past. For example, it is more like the "Caplet" than the "VG Pocket" in
quality.
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Pros:
A
very portable SNES!
Can play original SNES game carts.
Rechargeable battery.
RF
2.4GHz Wireless controllers. Nice, very nice.
TV-out.
Support
for some of the special enhancement chips.
Original
SNES design in the wireless controllers
Two
player gaming
Large
library of SNES games
Supports
the Super Game Boy = more games
Cons:
Learning
curve to using the controls.
It
is like holding a brick.
No
traditional D-pad on the system.
System
shoulder buttons a bit tricky.
Not
compatible with all games, of course.
No
stereo on SNES!
Carts
are a little big to be lugging very many around.
.
The RF 2.4GHz
wireless really impressed me. Very responsive and it felt right at home
with the original SNES pad design and button configuration.
This
is what I call the flap zone. From this point until you close the unit,
it is loose with a tendency to flap. It does not lock into place, which
may cause you to wince.

I did a simple mod to the D-pad that works wonders to make it feel like
a normal traditional D-pad.
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Game
Compatibility:
This
system plays the original SNES game carts! But the
system has tabs on the inside making it not compatible with Super
Famicom games unless you carefully cut them out, which I personally do
not recommend doing so, because I do not know what that would do as
far as accepting the SNES carts, (wiggle wiggle). Someone will have to
experiment at
their own expense. Haven't noticed any slowdown yet on anything
except for what is normal, Gradius III, for example. And I have not
extensively played through any games, so there may be something later
in a game that has problems. All clone systems have their little
quirks to them that is manifested in random games, whether it be in
the sound or graphics, which is normal. The reason being that the
original hardware has not been perfectly reproduced.
The Following Games Played Great Except for
the ones that are noted.
Adventures of Batman And Robin
Aladdin (Disney)
Alien 3
Axelay
Batman Returns
Battletoads: Battlemaniacs
Biometal
Chuck Rock
Clay Fighter 2
Cybernator
Darius Twin
Star
Fox
Stunt
Race FX
Super Metroid
Kirby
Super Star, does not boot
Yoshi's
Island
Super
Mario World, had no problem playing this game with the onboard
controls.
Tinstar
Thunder Spirits
Illusion
of Gaia, plays great and was very readable with the screen size.
Legend
of Zelda
Donkey
Kong Country
Donkey
Kong Country 2, I had graphical problems
Super
Game Boy works! This means that you can play the old Game Boy games.
I
have played every game in my library, so far so good. Only Kirby
would not boot. Star Wars froze
at the end of the first level. DKC 2 had some graphical blackouts &
kinks. I am
thinking that this system has the same chip set as the latest FC Twin
put out by Yobo. This means that there are a few chip sets that are
not supported, like the Nintendo
S-DD1 chip for example. These are some of the extra chips placed into
carts of
certain games for enhancement like, for example Kirby Super Star.
Some chips are supported like the FX chips in Star Fox.
TV-Out:
No place to plug in a Super Scope, so those games are out of the
question unless the game itself offers the option of a
controller. That being the case, the multi-tap cannot be used
reducing all gaming to a "two player experience" with the TV-out. And
no Nintendo mouse for Mario Paint. With the size of the unit being
taken into consideration, one could wonder why the unit does not have
options to use the original controllers. But I really don't know just
how tight the internal spacing and what prompted their decision to go
the wireless route. TV-Out works great. I became spoiled with playing
only one game using the RF 2.4GHz wireless controllers. Each of the
wireless controllers have a switch that is used to determine if it is
Player 1 or Player 2. I am glad that they kept the original design of
the SNES controllers. It felt intuitive and right at home. They are
very
responsive. If you don't have a TV handy, two people can huddle
around that small screen and play using the wireless controllers.
Awesome!
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Controls:
Traditional
D-pad on the wireless controllers but not on the system? What kind of cruel sick joke is this?
Not sure about the
responsiveness being satisfactory. It does work. The shoulder buttons
are difficult to negotiate. You have to put your fingers at the top
of the shoulder buttons or they will stick. There is a learning curve
to get used to the controls. But I was playing in no time. I think it
was the first “hands on” shock that I had to overcome. I tested
the D-pad with Tinstar, and found it no problem playing that game,
which uses cross hairs to shoot at your target. When using something
like the traditional cross shaped D-pad, I really use the center of
the button, or my thumb, as I move in different directions. On a
D-button that has
a separation of four buttons, for the different directions, you have
to use more of a conscience effort in making that directional move.
The reach for your thumb is different. Here, the four buttons are
connected underneath into one piece, but effort is still needed
because you do not have that access to the center of the pad with
your thumb. The reach is the problem.
Audio: The
manual says stereo. It is NOT stereo! Mono only with one
speaker!
Even the TV-out is mono. Why? Surprisingly the only way to get stereo
is through using the earphones that came with it. Using the earphones
and the right shoulder button is awkward being that the jack is located
so close above it. The audio is like any other clone
system, it has its quirks. To me it has a sharpness in the sound and
it varies in its accuracy game to game. The audio/video jack is used
for the headphone jack and is 2.5mm.
Power:
This is a first, that I know of. The
system is equiped with a Nokia BP-4L cellphone rechargeable 1300mAh
Lithium battery. You only get 2 to 3 hours of play time, depends on the
game. One would
probably want to pick up a couple of extra batteries for some
extended playtime. First time charge is 12 hours with a little over 1
or 2 hours charging thereafter. The
system has a very useful low battery light that alerts you by
flickering red when the battery is low. And there is the option of the
AC
adapter, or charger, when you are just bumming around the house. Get a
2600mAH. 
The battery door on both
the system and controllers are secured by a screw and a latch.
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I can play
StarFox on the go!!
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Yoshi's Island
in my hands!!
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The
screen gives a softening effect to the edges of the graphics. It may
not be sharpe enough for some gamers.
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Screen:
3.5
inch LCD screen, I measured it even though that is what it claims to
be on box and in manual. It is not sharp, but it does add a softness to
the overall appearance of the games. Nothing that hinders gameplay. I
have not noticed any blur in anything yet. The colors are good even
though there seems to be a very slight tint of blue at times, only in
some games, but I am thinking that is connected to the clone system
chip set. Bright backlit screen. Love the size. RPGs are a natural to
play on this thing. Screen is fixed, with no contrast or brightness
controls.
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