Two of the big guys pushed the Lynx out of the race. With a shallow game library there was just not enough breath to keep running.
Atari enters the Handheld marketplace!




I Released in America by Atari in September 1989.
Atari Lynx II Review
     The Atari Lynx was the very first color portable handheld game system! It also claimed to be 16 bit. I can still remember when I got this system. It was during it's hey day, and I was more than glad to get my hands on one. Today’s gamer may be put off by its size. But back then we were glad to have a portable gaming system even through it was not exactly "stick it in my pocket" size. Today's gamer is very demanding, wanting a large screen and yet at a "stick it in my pocket" size. There were two models, the original Lynx and the redesigned Lynx 2. Believe it or not, the Lynx 2 is smaller than the original.


     The first time that you pick this up and hold it in your hands, you will noticed that, "this feels good." The rubber grips on the back just makes a world of difference. The unit is stocky and feels solid and well built. For me, it has a certain ergo-nomical feeling that this unit is just right for my hands, hefty and chunky, but right. To a modern day gamer it would probably feel like you are holding a big fat brick. You will have your hands completely full! Not like these modern portables that you hold in your fingers. It is well balanced and not heavy, though it does have some weight to it, especially if you have the 6 AA batteries loaded up. One thing about it is, the AC adapter is huge compared to many systems, with the exception of the Turbo Express. The size of the system is a big contrast to the size of the game cards. And that is what you notice in a big way. The cards, or carts, are very thin and small in comparison. Atari even calls them cards right on the game box.
     In its "hey day" I purchased around four of these systems, at the time, from Atari. I still have three of them. I have the link cables and I remember having them hooked up with my family sitting around racing with Checked Flag. Good stuff, good memories.


  Pros:
 Atari Games on the go
 Can be utilized by "left handers"
 Multi player capabilities
 
 Cons:
 Eats Batteries only 3 hours play time.
 To some, the portability would be questioned.
 Small and limited game library
 Carrying around the Lynx Power Pack

Games:
     For the games that supported it, you could daisy chain up to 16 units! Which was rare, most only supported up to four. Some of my best games for the system are, KLAX, STUN Runner, Shanghai, Blue Lighting, Toki, Rygar, Ms. Pacman, Hydra, Raiden come to mind. The games that Epyx made for the system is probably the best games that were made for the hardware. This is only my opinion. Although the system was proclaimed to be 16 bit, a lot of the games have that 8 bit feel to them with that Lynx touch. It is said that over 100 games was released for the system with 50 games that was never released. How sad.
     You have to keep in mind that there was no other color handheld at the time in 1989, let alone any handheld that was backlit. There was no handheld that had a screen this size. (If you wanted another handheld, you would have to get the "Pea Green Screen" non-lit Gameboy.)
   The graphics are really nothing to write home about when you compare it to modern systems. It seems that they could have been better than the blocky pixilated look that dominates the games. Some games show a look that gives you the feel that they could have been better looking. But this does not distract from any of the games at all, unless you have been spoiled by any of the modern handheld systems. What really sets this system apart from the crowd is, this is the first video game system that had scaling and  scrolling built into the hardware! No home system had this until the SNES was released. One only has to play the game Blue Lighting to understand fully what this meant. (3D gameplay taking your jet toward the ground in a dive and watching the objects get bigger. It was and is a "go anywhere" experience.)
Controls:
    Unique to this system is the ability to accommodate both left and right handed people. To my knowledge, no other handheld system has ever had this design. There is an extra set of fire buttons and there is a button to flip the screen so that you can control it from that side if you need a different layout due to your left or right handedness. The controls are responsive and right on and are right where they should be. There are eleven buttons which includes your directional button. There is also a brightness and volume control at the top side of the unit.
 
 In the box:
  The unit, a strap, and a users manual. There were some package deals that included Checked Flag, Pit Fighter, Pinball Jam,  and  Shadow of the Beast as pack ins.

 Sound:
It has stereo. There is, for some odd reason, only one speaker. Stereo with headphones. 8-bit 4 channel (mono for Lynx, stereo for Lynx II)




Power:
       The downfall of this system is that it took a lot of juice to power this baby. The six AA batteries did not last very long. 3 hours total play time. It ate them. The AC adapter was almost a must have. You must remember this was back before they had the NiHM rechargeables. They also introduced the Lynx Power Pack, which was a long plastic case that housed six size D batteries that clipped to your pant belt. That was a lot of weight. And you thought that the low riding pants were a clothing style of this present generation. Thankfully you could add a shoulder strap to the power pack.

Using the GBA cart as reference, you can see that the Lynx cart is more like a card, being very thin. The slight curve on the top edge gave you a grip to pull them out. Early Lynx game cards did not have this.
The Lynx was the first handheld electronic game system with a color LCD display.





The Lynx screen, in all its glory, running one of my favorite games, which is STUN Runner. It was hard getting a nice picture of the screen.
Screen:
    The screen is a back lit LCD that is recessed real nice, good protection. The back lighting was great for the day. Comparing it to some of the modern day "back lit" screens it looks washed out and pail with that, "Have I got it at the right angle thought" running through your head. This may be due to it being LCD and your modern screens being TFT. But it does seem a little brighter than the old GB SP with the front lit screen. It suffers heavily if any sunlight is directly hitting the screen, you are not going to see a thing! There is a button that can turn the backlite off, during the time when you pause a game, to save on batteries. At the topside of the unit there is even a brightness control. The size is 82.55mm x 47.75mm (88.9mm/3.5" diagonal.) Screen resolution 160x102 with 16 on screen colors out of 4,096. (16 simultaneous per scan line.) For the day, this was super. (It was the only thing like it back then.) And it still looks good.


 The Lynx rubber grips on the bottom produced warm fuzzies as you held it. It made a good grip whenever you laid it on a table knowing that it was not moving. The Lynx Power Pack housed 6 D cell batteries and clipped to your belt!! I was so thankful for that shoulder strap.
Final Thoughts: The system has its own feel in the gaming atmosphere that it draws you into. It is hard to put into words the gaming experience created by the Lynx. I know the word fun comes to mind. You just have to get a taste of it to know what I mean. You do feel the power of this system in some of the games. I wished that it had gotten the support that it deserved. It would have been interesting in what might have been. It would have been nice if they had focused on a lot of arcade games. I think it would have created a lot of excitement for the system back then. Still, as is, it packs a punch in a gaming experience that, in my opinion, stands the test of time. For anyone into retro gaming, I would highly recommend a look. It was, in my opinion, the last great thing that Atari put out, even though Atari was not the originator. It is my understanding that Epyx designed it and did not have the money to market it. Atari jumped in there and bought it up in 1987 and finally put it on the market in 1989. No emulator on a computer can give you the feel, that you get, while playing the games on this original hardware. This is a big thumbs up for Atari gaming on the go!

 


Redesigned by Retro Junkie